The September gaming brown bag will showcase a project from Lehigh Valley in which programmers used the FLAG game engine developed by Teaching and Learning with Technology (http://flagamengine.com/) to build a quest in which players answer questions about English grammar to solve a mystery. The development team will discuss both the game and how they used the FLAG engine.

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October Brownbag: Accessibility in Games

Looking ahead to October, the EGC will host a session on accessibility in games with some common strategies as well as challenges of designing educational games for multiple audiences.

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Pennsylvania State University
University Park, PA 16802
814-865-4700

ChemBlaster

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How do you make foundational chemistry memorization interesting to students? Have them play Chemblaster – a game designed to make learning elemental symbols, ion charges and polyatomic compounds fun!