On May 22nd 2012 in room W140 of the Penn State Knowledge Commons, the Educational Gaming Commons hosted its first ever event dedicated to the discussion of games for learning. “Game Day” was a chance for members of the Penn State community to come together to learn more about what Educational Gaming is, how to best utilize it to improve student learning, and hear how it is being leveraged around across Penn State for teaching and research. Designed for both educational gaming “noobs” and seasoned veterans, Game Day was a great opportunity to learn from, share with, and connect to members of the Penn State community around games in Education.
Though GameDay 2012 has now passed, we hope that it will be the first of many such events. Keep your eye out for GameDay 2013, as well as other opportunities to engage the PSU EduGaming community.
GameDay 2012 at a Glance
8:30am – 9:00am: Registration (outside of W140)
Mingling and pre event networking. Coffee & light refreshments at MacKinnons cafe.
9am: Opening Remarks
9:15a Morning Panel – Use of Games in the Classroom
A broad discussion designed to highlight some of the many different ways that instructors are using games in the classroom, from custom build educational games, to commercial off the shelf titles and in game activities.
10:15p Lightning Talks
A handful of quick hitting topics, designed to share some exciting and varied projects and ideas in the Games and Education Space.
- The iEnsemble
- Clicker Gamification
- Mozilla’s Open Badge Infrastructure
- The Minerals Game
- Smoke That Search
11:00 Morning Breakout Sessions
- Intro To Educational Gaming (level 1)* – new to the idea of Educational Gaming? In this breakout, we’ll provide an overview of EduGaming and tell you everything you need to know to get started. (Room W140)
- Non Technology Games (level 2) – games are about a lot more than video games. In this breakout, we’ll talk about technology free games, from icebreakers to card and board games (Room W138)
- Pedagogical Discussion of Educational Gaming (level 3)* – In this session, we’ll play a replicable classroom game, and then discuss some of the elements that make it an effective pedagogical tool – such as the role of narrative, user choice and immediate feedback, and the ability to safely fail. Through the discussion, we’ll also introduce some simple tools that will enable you to design a game and some of the game mechanics to consider as you get started. (Room W135)
- Gamification Systems (level 2) – we will brainstorm applying different “gamification systems” such as badges, leaderboards, quests and discuss benefits and pitfalls (Room W133)
12:00 Lunch @ Ottos Cafe
1:00p Afternoon Panel – Assessment and Research around Games
During this session, we’ll hear from several faculty who have either assessed or conducted research around educational games. Challenges, opportunities, strategies, and areas for continued exploration will all be discussed.
2:00p Afternoon Breakout Sessions
- Pedagogical Discussion of Educational Gaming (level 3)* – In this session, we’ll play a replicable classroom game, and then discuss some of the elements that make it an effective pedagogical tool – such as the role of narrative, user choice and immediate feedback, and the ability to safely fail. Through the discussion, we’ll also introduce some simple tools that will enable you to design a game and some of the game mechanics to consider as you get started. (Room W140)
- Advancing an Academic Gaming Program (level 2) – Interested in being a part of the discussion to advance an academic gaming program at Penn State? In this session, we’ll talk about what game based courses already exist, and where things can go from here (Room W138)
- Discussion of Research/ Assessment topics (level 2) – A session to discuss assessment strategies. What should be assessed. What kinds of assessment tools work? How can we more easily navigate the IRB process? (Room W133)
- Alternate Reality Games (level 1) – an introduction to alternate reality games (ARGs) and discussion of how such ideas can be leveraged at Penn State (Room W134)
3:15p “Is This Crazy”/ Wall of Fail
One of the greatest benefits in playing games is the opportunity to try new things and fail productively. We’re going to bring that idea to this session, where the community can bring their crazy sounding ideas and epic fails involving EduGaming. This innovative session is a perfect chance for feedback or an opportunity to let others learn from your mistakes.
3:15p Demo Area (Concurrent)
An opportunity to learn interact with and learn more about some of the games, tools and technologies discussed throughout the day!
3:45p Bolstering the Community
In this session, we’ll discuss ways that, as a community, we can move forward in our shared efforts to leverage gaming as a tool for teaching and research. How can we, share ideas, develop cross disciplinary opportunities and “continue the conversation” beyond this event.
4:15p Closing Remarks
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